I’ve played this game for such a long time, and I’ve honestly given up on earning all the cosmetics I’d like from this awful system.įortunately, multiplayer is still plenty of fun to play for the sake of having fun alone. Instead of taking the right lessons from fun and seamless Battle Pass systems like the one Fortnite has, Halo Infinite goes in the total opposite direction and drip feeds XP points to players by making them defeat opponents using weapons they don’t like, or play a certain game mode X amount of times. The awful, awful battle pass hanging over this free-to-play game feels like a microcosm of everything people hate about free-to-play games to begin with: endless grinding you can pay to skip, every time. Modes like Oddball, which forces you to hang onto a ball for as long as possible without dying, are just no fun compared to Slayer and Capture the Flag. Not everything about Halo Infinite Multiplayer is perfect, obviously. The game’s multiplayer launched without beloved franchise game modes and fans have rightfully lambasted 343 for it, but seeing the developer address the player base so quickly by adding these modes back in lends some confidence in their future support of the game. Everything that makes combat in the story campaign great - gunplay and equipment - translates beautifully to chaotic multiplayer shootouts where matches unfold at a blistering pace. Halo Infinite Multiplayer has been out for awhile now, so I won’t dwell too much on it other than to say that it’s a ton of fun. It is actually mind-boggling that they shipped in this state. I cannot say the same for the vehicles in this game, as they all handle like poorly made origami contraptions skidding across ice. This actually helps with all the repetition in the game, because it’s just fun to shoot things no matter where the game takes you. Despite this, don’t expect to just sail through the campaign on the wings of your Grappleshot alone - the game’s bosses and later levels do not hold their punches, constantly keeping you on your toes with difficult fights and intelligent enemies. Halo Infinite’s gunplay is fantastic as well, offering a wide arsenal of weaponry for Master Chief to kill these poor Grunts with. They’ll scream, “There is no way that I’m heavier than you!” when you grapple towards them or, “Sucks that your blue lady blew up!” Let’s be honest, that last one probably made Master Chief want to lie down for a bit. Every line these dumb little aliens spew out before you shove them off Zeta Halo for good is incredible. I usually let them play out, because the writing for these Grunts are just absolutely fantastic. There are also propaganda towers to destroy around the map, spewing pro-Banished nonsense and hurling amusing insults at the Master Chief in equal measure. FOB bases have you defeat a camp of enemies to create a fast travel point Far Cry-style, and Riven Gates act as a challenging gauntlet of enemies for Master Chief to take on - should he dare. Zeta Halo might not have much to offer in terms of diversity, but it’s still a lot of fun to go off the beaten path in between missions to pursue side activities. It’s such an incredibly fun addition to this series, opening up all sorts of opportunities in combat while doubling as a speedy mode of traversal. The immediate standout is the Grappleshot ability, which turns you into Spider-Man as you swing from tree to tree in Zeta Halo, or the Doomguy as you pull yourself closer to enemies for a finishing blow. Master Chief has a host of equipment to use as he bounces from one enemy to the next - such as Thrusters which allow him to quickly dodge attacks or Threat Sensors that ping enemies. This is one of the best first-person shooters I have played in a long time, due to 343’s excellent work in fine tuning modern Halo combat. Halo Infinite's upsides and multiplayer modes Okay, but what about the good parts?Īt this point, it might sound like I hated Halo Infinite - but that couldn’t be further from the truth.
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